Sunday, October 15, 2017

October Recommendations

Novels:

GENUINE FRAUD, by E. Lockhart (author of We Were Liars), is a tale told in reverse, a thrill ride which keeps readers guessing the whole way. Eighteen year old Jule West Williams begins the story on her own in a Cabo San Lucas resort, but she’s not using her own name and she’s the run. Events step back to England, where we meet Immie, whose name Jule gave as hers in Mexico. Money, love, sticky fingers, and superheroes. Confusing? Yes, and readers will be swept away until the very end. (YA)

In LANDSCAPE WITH INVISIBLE HAND, when the alien vuvv arrive, they offer to "end all work forever and cure all disease." Except this causes most people to lose their jobs, and only the richest humans can afford the new “tech." High school senior Adam Costello and his girlfriend Chloe, whose family members are all out of work, go on 1950s-style dates that the vuvv pay to view. It doesn’t go well. This is a biting satire about the world's haves and have-nots, set in an increasingly stratified near-future where the human race has, for the most part, become expendable. M. T. Anderson has created a strange and wonderful fantasy about seeking love amid the filth, and keeping hope alive, despite unquestionable odds against it. (YA)

In THEY BOTH DIE AT THE END, by Adam Silvera, Mateo and Rufus have both been called by Death-Cast, meaning today is their End Day. They meet through The Last Friend app, and they’ve got hours, or even minutes, left to tool around the city, living life to the fullest, doing everything they’ve ever wanted to do before it’s too late. To find the meaning of life before they die. (YA)


Picture books:

CREEPY PAIR OF UNDERWEAR, a companion to CREEPY CARROTS with words by Aaron Reynolds and pictures by Peter Brown, is a pitch perfect, just-scary-enough saga about boys’ briefs. The art is laid out to look like old-time movie frames and the soundtrack in my head played “The Cat Came Back” as I read. Funny text, clear illustrations, and they nail the comedic timing—this one’s a winner.

NOW, by Antoinette Portis, is a lyrical celebration of living in the moment, as defined by a young girl who shares her favorite things with readers. The engaging art is boldly designed and deceptively simple.


Board book:

CHEER UP, BEN FRANKLIN, by Misti Kenison, is a concise adaptation of the state of affairs during the revolution. Apparently, Ben Franklin is sad because no one is around to fly kites with him. Betsy Ross is busy sewing the flag, Paul Revere is busy riding his horse, etc. Luckily, (spoiler) Ben makes it to Independence Hall, where his friends are, and he joins the other delegates in signing the Declaration of Independence. I really love this book because of the precise way it’s boiled down history, though I’m not sure who the target audience is—an older sibling who’s already been to school reading to a drooly baby maybe???

--Lynn

Wednesday, October 11, 2017

Shelf Awareness--Otherworld

YA Review: Otherworld

Otherworld by Kirsten Miller and Jason Segel (Delacorte Press, $18.99 hardcover, 368p., ages 12-up, 9781101939321, October 31, 2017)

Eighteen-year-old Simon Eaton is one of only "two thousand lucky gamers" chosen to test an early version of Otherworld 2.0, a reboot of what is "known in geek lore as the greatest game of all time." It's a virtual reality app that requires exorbitantly expensive equipment, including headset, haptic gloves and "dainty booties." When Simon (illegally) uses his mother's credit card to buy his own gear, he also buys a set for Kat Foley. Since his parents have "very important golf balls to hit, frittatas to eat, and luxury leather goods to acquire," Kat was both his best friend and all the family he has needed for 10 years--until she began avoiding him. Six months after Simon was sent to boarding school, Kat started blocking his calls and "slowly began to vanish."

Simon is sure Kat's in trouble, so he figures "a few grand and a near death experience with [his] father" are worth it if Kat will talk to him in Otherworld. Unfortunately, their avatars die too quickly and they're booted out of the game. But then Kat kisses him in real life and warns him to stay away until "this is over." Simon's suspicions are confirmed: Kat is "knee-deep in some kind of sh*t." He follows her to a party in an abandoned factory where the floor collapses, injuring Kat. She's rushed to the hospital, where she's diagnosed with "locked-in syndrome," a rare condition that leaves her unable to move despite her normal brain function. Her stepfather enrolls her in an experiment designed by tech billionaire Milo Yolkin and the creators of Otherworld, in which a disc attached to her scalp allows her to move freely in "a world as real as this one." Simon, frantic to be with Kat in any world, follows her but finds the stakes are rising: regular players with headsets "get sent back to setup" when they die in the game, but those with discs can die "for real." Simon must navigate the hazards of this increasingly dangerous game-gone-wrong to help Kat get out alive.

Authors Jason Segel and Kirsten Miller (Kiki Strike) keep the action nonstop while they convincingly ratchet up the tension. Simon, with the giant "schnoz" he inherited from his "two-bit gangster" grandfather ("the Kishka"), is the bane of his mother's existence, and he's pretty good at annoying most other folks, too. But his love for Kat rings true, and he brings plenty of humanity to the high-stakes gaming and intrigue of this first installment in a series. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI. 

Shelf Talker: Otherworld, a CGI virtual reality game so real you can taste, smell and feel it, becomes increasingly dangerous as Simon races to find his best friend Kat before the game literally kills her.

Tuesday, October 3, 2017

October's Book of the Month--The One Memory of Flora Banks

October’s Book of the Month is The One Memory of Flora Banks, by Emily Barr.

Flora is 17, but she only knows this because it's written on her hand. She can't remember anything that's happened since she was 10, when a brain tumor left her unable to make new memories. Flora writes lots of things on her hand, like "Don't drink alcohol" at the party for her best friend Paige's boyfriend, Drake, who is leaving for Svalbard, Norway. But Flora does have a cup of wine, and she winds up on the beach kissing Drake. And, incredibly, Flora remembers!

Unfortunately, Paige finds out. When Flora's parents leave for Paris to be with Flora's dying brother, Jacob, they think Paige will "babysit" Flora. Except Paige doesn't want anything to do with Flora anymore. Flora knows that if she can just find Drake, her brain will work again, so before long she has written enough notes on her hand, in her notebook and on her phone to enable her to buy a plane ticket from Cornwall, England, to Svalbard, where she intends to kiss Drake and "remember it to infinity.”

Flora's resourcefulness in overcoming her disability, along with her determination to gain some measure of autonomy from overprotective parents, makes her a strong and appealing character. In her YA debut, the author does a terrific job portraying how disorienting life must be for someone who can't remember what she does for more than two or three hours at a time. Life is always a mystery, yet Flora persists. Certainly, the most important advice she can give herself is etched right onto her hand: "Flora, be brave."

--Lynn

Thursday, September 28, 2017

Shelf Awareness--All The Crooked Saints

YA Review: All The Crooked Saints

All The Crooked Saints by Maggie Stiefvater (Scholastic Press, $18.99 hardcover, 320p., ages 12-up, 9780545930802, October 10, 2017)

In 1962, in the "dark, true-dark" of the desert, 18-year-old Beatriz Soria and her cousins transmit their "pirate" radio show from the back of a box truck. Even though the voice of the DJ belongs to the talented Diablo Diablo (otherwise known as Joaquin), it is Beatriz's logical mind that powers this enterprise. Daniel, "the Saint of Bicho Raro," comes along even though he's more concerned with miracles than the clandestine radio station.

The entire Soria family are capable performers of miracles but Daniel is the "best saint that Bicho Raro had experienced for generations." Pilgrims flock to the ranch, where miracles come in twos. The first, performed by the Saint, will make the darkness inside a person visible. It will "draw it out and give it form." But the second, "getting rid of the darkness for good," is up to the pilgrim. One of the most important rules the Sorias have is that the family must not interfere in the second miracle or "a darkness would fall on the Soria as well, and a Saint's darkness" is a "terrible and powerful thing." Yet, unable to forgive themselves, Bicho Raro's current pilgrims have not been able to perform their second miracle and move on. The pilgrims are stuck in drawn-out darkness and the Sorias are stuck with the pilgrims. Until now.

When Tony and Pete drive in, every bed is full. Tony seeks a miracle but Pete just wants to work--he was promised a box truck (the very same one that Beatriz and Joaquin use for their radio station) and a place to stay as payment for a summer job. Tony gets his miracle and Pete gets his job, falling hard for both the desert and Beatriz as he settles in. Meanwhile, Daniel decides to "help someone he was not allowed to help." The Saint of Bicho Raro has fallen in love with Marisita, a girl whose first miracle left her in the center of her own personal rainstorm with a dress covered in butterflies. Despite the taboo, Daniel interferes, and his darkness has already started coming. To protect his family, he takes off for the desert, demanding that no one follow as he faces his demons alone. He brings only a small pack with water and food and the kitchen radio, so he can listen to Diablo Diablo in the evenings.

Skimming back and forth through time, Stiefvater's (The Scorpio Races, The Raven Cycle) tale is gorgeously told, unfurling like the black roses Francisco Soria obsessively cultivates in his greenhouse. Beatriz, who even as a 10-year-old child realized that the darkness is more about shame than being "terrible," has never wanted to be the Soria's Saint. But she must push through her own fear and darkness and, using her magic, her intellect and her "complicated and wiry heart," save her beloved cousin. A miraculous work. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI. 

Shelf Talker: A saint, a scientist and a DJ perform miracles (and science) in the Colorado desert.

Friday, September 22, 2017

Shelf Awareness--Jane, Unlimited

YA Review: Jane, Unlimited

Jane, Unlimited by Kristin Cashore, (Kathy Dawson/Penguin, $18.99 hardcover, 464p., ages 14-up, 9780803741492)

Ever since her beloved Aunt Magnolia was lost while on a photography expedition to Antarctica, Jane has floundered, "trapped in the wrong version of [her] life." She drops out of college, works part time in the campus bookstore and rents a bedroom the size of "a glorified closet." She becomes obsessed with making umbrellas, her art form of choice, "almost as if one perfect umbrella might make Aunt Magnolia come back." 

Before she left on her final trip, Aunt Magnolia inexplicably made Jane promise never to turn down an invitation to Tu Reviens, the family estate of Jane's old writing tutor, Kiran Thrash. Now, Kiran chances upon Jane in the bookstore and invites her to a gala at the mansion. Jane hasn't seen Kiran in almost a year, but she quits her job, packs her umbrellas and joins Kiran at Tu Reviens. Jane quickly finds that mysteries abound: strange comings and goings (including a man carrying a diaper bag and a gun), missing art, people who may or may not have known her aunt, and a basset hound who's preoccupied by a painting.

As Jane faces a universe of possibilities that will determine her future, her friend Kiran says it best: "People tell you that what happens to you is a direct result of the choices you make, but that's not fair. Half the time, you don't realize that the choice you're about to make is significant." With references to the Brontës, Edith Wharton, Winnie-the Pooh and many more, Kristin Cashore (Graceling, Fire, Bitterblue) treats readers to an intelligent tale about the meaning of home, the need for compassion and the all-important power of choice. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI. 

Discover: When Jane accepts an invitation to her friend's mansion, she is confronted with five life-changing answers to a single question.

Wednesday, September 20, 2017

Shelf Awareness--Fireblood

YA Review: Fireblood

Fireblood by Elly Blake, (Little, Brown, $17.99 hardcover, 416p., ages 12-up, 9780316273329)

As the first installment of the Frostblood Saga concluded, Fireblood Ruby and Frostblood Arcus joined their powerful gifts to destroy the icy throne of Tempesia, that "timeless symbol of Frostblood rule." Rather than defeating its curse, their attempt released the Minax, a "haunting, shadowy creature" trapped within. This creature had influenced the previous Frostblood king, convincing him to butcher all of the Tempesian Firebloods. Although Firebloods still rule in their homeland of Sudesia, in Tempesia only Ruby survived.

Now, in book two, Arcus is king of Tempesia, ruling over a fractious Frostblood Court. Ruby fears the "bone-deep distrust" between Frostbloods and Firebloods makes her presence a liability to the new king's efforts to unite his people. Even though Arcus insists that she stay, Ruby joins the rakish Fireblood Kai on a journey to Sudesia, where the fire throne can be found; trapping and controlling the Minax imprisoned in the fire throne may be her best hope for destroying the murderous Minax back home. Unfortunately, Kai has hidden motives for bringing her to the court of the Fireblood queen. As a Tempesian and close friend of the Frostblood King, Ruby finds herself fighting for her life and her freedom, all the while trying to gather the knowledge she needs to destroy the curse of the Minax, put an end to the growing discord and destruction and mend relations between two bitterly divided countries.

Ruby's fiery nature leads to some rash decisions, but her flaws make her an extremely likable heroine. Her adventuring is balanced with light touches of romance, and there is more than enough intrigue to satisfy. Fans of Frostblood will find themselves smitten with this second installment, and the breathtaking climax will leave them eagerly awaiting the third. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI. 

Discover: Fireblood Ruby travels from Tempesia's Frostblood Court to the fire kingdom of Sudesia, where she must destroy the fire throne and gain control of the cursed spirit within.

Sunday, September 17, 2017

Shelf Awareness--Landscape with Invisible Hand

YA Review: Landscape with Invisible Hand

Landscape with Invisible Hand by M. T. Anderson, (Candlewick, $16.99 hardcover, 160p., ages 12-up, 9780763687892)

When the vuvv land in the middle of Wrigley Field, humans initially feel lucky they haven't been invaded: instead of violence, the extraterrestrial creatures offer to "end all work forever and cure all disease." Unfortunately, once they sell their "tech" to Earth's wealthiest, most people around the globe lose their jobs. The "captains of industry" with investments in vuvv firms thrive but, for the rest of humanity, only those who work with the vuvv personally (even in lowly jobs) can get by.

High school senior Adam Costello has been struggling since the vuvv landed. In his neighborhood, almost everyone is unemployed. Adam and new girlfriend Chloe decide to allow the vuvv (who don't experience romantic love but find it fascinating) to pay to watch them go on dates--apparently, the vuvv want to see "1950s love," since that was what they witnessed from their saucers before moving in. But, although Adam and Chloe grow to hate each other, they're trapped, dependent on the income. Adam dreams of becoming a successful painter, so he's thrilled when his art teacher, Mr. Reilly, enters him in a vuvv contest, in which the winner's work will be "exported to the stars." Except the vuvv only want still lifes and paintings of Earth before they came. Adam's strongest pieces show how Earth has been changed, leaving him torn between a possible win and thus providing for his family and doing what he believes is right.

M.T. Anderson (Feed; Symphony for the City of the Dead) has written a biting satire about the world's haves and have-nots, set in an increasingly stratified near-future where the human race has, for the most part, become expendable. It's a strange and wonderful fantasy about seeking love amid the filth, and keeping hope alive, despite unquestionable odds against it. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI. 

Discover: When alien technology causes the human economy to collapse, Adam Costello and his fellow Earthlings struggle to survive.