Arianwyn Gribble is mortified when her magical assessment by the Civil Witchcraft Authority goes horribly wrong. Instead of focusing on the four cardinal glyphs, her mind is taken over by a larger, bolder symbol, an impossible one that "didn't really exist except in her imagination." The evaluation gauge undergoes a power surge and fails to pick up the required level of magical energy. Arianwyn's humiliating result is officially classified as "ungraded." Instead of the bright silver star of a fully trained witch, a "dull bronze disc" is pinned to her coat. The moon brooch identifies her as an apprentice who "has not yet reached the maturity of her powers."
Nevertheless, her service is needed (it helps that Grandmother, on the Council of Elders, has some say in the matter). Arianwyn takes a position in the small town of Lull, near the Great Wood. Rich in natural magic, "a quiet and pleasant town to live in," Lull has been without a witch for many years and is willing to welcome an apprentice. Provided, as the mayor puts it, she can "fulfill her role without incident." But Lull is not as idyllic as Mayor Belcher advertises. En route to the town, Arianwyn finds herself fighting off a dangerous dark spirit creature. When she begins a spell to banish it, the mysterious glyph flashes before her eyes and her mind goes blank. Arianwyn and her fellow passengers scramble to escape, leaving the dark spirit stunned but not banished. Worse, she may have created a dangerous rift, an opening into the world "anything could get through from the void." Arianwyn is sure that her performance could not have been more pathetic.
Settling into her new home, a musty charm shop named the Spellorium, Arianwyn manages to make charms and deal with the less dangerous beasts that plague the neighborhood. Gradually, she grows more confident and the townsfolk come to accept her. She enjoys the staunch support of best friend Salle (who was involved in the initial melee with the dark creature), and a strange kinship with the other spirit creatures she encounters. Even her district supervisor, while initially skeptical, begins to understand that some great power lurks within the awkward apprentice. All seems to be going well until the mayor's niece arrives, none other than sneaky, cruel Gimma Alverston who taunted Arianwyn mercilessly in school. Something huge, dark and twisted is haunting the Great Wood, and dangerous patches of hex mold are spreading about the area. And why does Arianwyn keep seeing visions of that strange, "tempting and terrifying" glyph?
Feeling at once fresh and familiar, James Nicol's enchanting debut will charm fans of Jennifer Nielsen, J.K. Rowling and Eva Ibbotson. The world of The Apprentice Witch is comfortable, funny and well-imagined. Underneath all the magic, fey creatures and monsters, Arianwyn's struggles with self-doubt will ring true with readers. A few loose plot points hint at a sequel, but this one stands strongly on its own. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI.
Shelf Talker: Distracted by a mysterious magical glyph, a witch-in-training fails her evaluation and is sent off to a remote town, in disgrace, as an ungraded apprentice.
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