YA Review: Otherworld
Otherworld by Kirsten Miller and Jason Segel (Delacorte Press, $18.99 hardcover, 368p., ages 12-up, 9781101939321, October 31, 2017)
Eighteen-year-old Simon Eaton is one of only "two thousand lucky gamers" chosen to test an early version of Otherworld 2.0, a reboot of what is "known in geek lore as the greatest game of all time." It's a virtual reality app that requires exorbitantly expensive equipment, including headset, haptic gloves and "dainty booties." When Simon (illegally) uses his mother's credit card to buy his own gear, he also buys a set for Kat Foley. Since his parents have "very important golf balls to hit, frittatas to eat, and luxury leather goods to acquire," Kat was both his best friend and all the family he has needed for 10 years--until she began avoiding him. Six months after Simon was sent to boarding school, Kat started blocking his calls and "slowly began to vanish."
Simon is sure Kat's in trouble, so he figures "a few grand and a near death experience with [his] father" are worth it if Kat will talk to him in Otherworld. Unfortunately, their avatars die too quickly and they're booted out of the game. But then Kat kisses him in real life and warns him to stay away until "this is over." Simon's suspicions are confirmed: Kat is "knee-deep in some kind of sh*t." He follows her to a party in an abandoned factory where the floor collapses, injuring Kat. She's rushed to the hospital, where she's diagnosed with "locked-in syndrome," a rare condition that leaves her unable to move despite her normal brain function. Her stepfather enrolls her in an experiment designed by tech billionaire Milo Yolkin and the creators of Otherworld, in which a disc attached to her scalp allows her to move freely in "a world as real as this one." Simon, frantic to be with Kat in any world, follows her but finds the stakes are rising: regular players with headsets "get sent back to setup" when they die in the game, but those with discs can die "for real." Simon must navigate the hazards of this increasingly dangerous game-gone-wrong to help Kat get out alive.
Authors Jason Segel and Kirsten Miller (Kiki Strike) keep the action nonstop while they convincingly ratchet up the tension. Simon, with the giant "schnoz" he inherited from his "two-bit gangster" grandfather ("the Kishka"), is the bane of his mother's existence, and he's pretty good at annoying most other folks, too. But his love for Kat rings true, and he brings plenty of humanity to the high-stakes gaming and intrigue of this first installment in a series. --Lynn Becker, blogger and host of Book Talk, a monthly online discussion of children's books for SCBWI.
Shelf Talker: Otherworld, a CGI virtual reality game so real you can taste, smell and feel it, becomes increasingly dangerous as Simon races to find his best friend Kat before the game literally kills her.
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